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#Software lag switch mpgh software#
Its just an idea, i think there is no need to make a physical switch like the old times, probably there is a softwareĪlso your test could be more precise with the lag software since you can mantain a loss/lag constantly Do you have this cable ready? Do not say no, just test and confirm if the packet loss influences the lap time. I took a look at this Lag Switch, would give to simulate in a controlled way, my packet loss when I use WIFI. On feed of LDUDUL is a video about race.Īlso i would try a lagswitch since you can add lag / packet loss as much as you want I think all this was caused by the loss of packages on the WIFI.
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so I saved the race, when analyzing the replay, the cars do not appear to hit me, and out of nowhere the car is going to touch the wall and on the track of nowhere it also takes flight, as if another car was bumping me. I was also in the League Hopper, I used my son’s gamertag LDUDUL who is at the enthusiast level, and always walked in the first platoon, on ethernet was nomal, but using packet lossy WIFI on a race in Prague, I took lots of hits during the race I saw the cars beating me, with the damaged car, tried to leave the trajectory of those who were behind, but there was the shock.
#Software lag switch mpgh Offline#
I tested OnLine Ethernete, Online WIFI and OffLine with average time of 00: 19,000. That’s right Dadio, Yesterday I performed some test like the one suggested by PTG Baby, I used a VW Beetle E on the drag track of Hockem and did not notice differences beyond 200ms for a time of start. 0.5sec is just one apex or a couple of KPH exit speed.Īnyway, glad you’ve dialled out the 3 second variance. This sounds normal to me and is probably what most people would expect when hot lapping. In some cases you set your fastest lap offline, sometimes the fastest lap is set online.
![software lag switch mpgh software lag switch mpgh](https://venturebeat.com/wp-content/uploads/2018/02/img_0033.jpg)
So, if I understand you correctly you’re now running laps within 0.5sec. Now, when I perform this test, in some cases I can not beat the lap time obtained in multiplayer. In the above tests I used the same car and the same tune, and the time interval between the multiplayer test and the single player was less than 15 minutes.īut after the corrections that I also mentioned in previous post, the difference that was of 3 seconds was reduced to less than 500ms, which I consider absolutely normal.
![software lag switch mpgh software lag switch mpgh](https://i.ytimg.com/vi/tSO-gyKTs48/maxresdefault.jpg)
I took advantage of your help in changing the installation of the external HDD, and also the help of the Baby Cow in not running in the middle of the others. It’s a fact that we all drive a little differently when alone or when other players are on track.ĭear friends, I know the intention is really to help me, DadioDude and Baby Cow I am sincerely thankful for the help. First step is comparing your lap times with yourself without any other variables or distractions. I think you’re looking for some silver bullet solution to your lack of form compared to friends. Hence running the same track in exactly the same car solo both online and offline would yield the most reliable result. He’s 100% correct that any experiments you’re doing where a comparison is required should be conducted in as near identical circumstances as possible. Papis, Baby Cow is only trying to help you.
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